Mort

Mort is an original figure for Poser 11, an articulated human skeleton.

There are several ways to pose Mort – by selecting individual body parts, by using IK on the lower body, and by spinning dials in the Body of the figure. These Dependant Parameters have been set up in a logical hierarchy called Posing Controls so that it is possible to create poses for Mort purely by using these controls – which is handy, as there are 138 individual body parts to control Mort with!

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Mort has been modelled using the realistic 7.5 head canon of proportions, but has been set up with a dial hierarchy of Proportion Controls in the Body to enable rapid alterations from the default scaling. Mort also comes with morphs which are set up using a dial hierarchy called Shaping Controls. This enables quick changes to be made to the figure, primarily the skull.

Zero poses are included for each set of Control dials, plus a range of material options including 8k resolution maps (as Mort’s UV’s are in 0,1 and the figure only has three material zones – bones, cartilage and teeth). Most of these materials have a basic setup for Firefly, but please note that Mort has been built primarily for use in Superfly. I have also included a simple Area light, a Stage prop and a scene file that will load everything at once as a quick way to get started with Mort. Plus, of course, an illustrated PDF User Guide!

Please be aware that there are some limitations to this figure – it is not medically accurate; the mesh is not symmetrical so Pose symmetry often fails; using Driven and Natural values together can occasionally hit the Limits on a body part meaning one of the values will have to be reset; poses created using the Dependant Parameter dials are saved using the Morph channels, so will overwrite any values dialled in the Posing, Proportion or Shaping Controls when reloaded. When making Mort I have used Set Limits on all body parts, but there are a few cases where the extremes will result in the slight intersection of bones e.g. forearm pronation. This is deliberate as I have attempted to find a good balance between realistic movement and artistic expression.

What’s included:

Mort – cr2, obj and pmd files
14 materials including No Maps option, and 2 for Superfly only (Metals and Crystal)
8 texture maps @ 8,192 x 8,192 pixels, (4 colour, 3 roughness and 1 normal)
1 UV template
An Area light
A Stage prop
Scene file
User Guide (illustrated PDF)

Morph list –

brow-back
brow-forward
brow-glabella
brow-ridged
brow-slope
brow-upright
cheekbones-enhanced
cheekbones-gaunt
cheekbones-reduced
cheekbones-shallow
cheekbones-winged
chin-jutting
chin-receding
cranium-compacted
cranium-crested
cranium-elongated
cranium-expand
cranium-shrink
cranium-spiky
exhale
eyecavity-bigger
eyecavity-narrow
eyecavity-round
eyecavity-smaller
eyecavity-square
eyecavity-wide
face-round
face-square
feet-longer
feet-shorter
fingers-claws
fingers-longer
fingers-shorter
hair-backcomb
hair-bros
hair-fop
hair-lanky
hair-leia
hair-malkovitch
hair-mohawk
hair-punk
hands-longer
hands-shorter
hunched
inhale
jaw-backward
jaw-bigchin
jaw-compress
jaw-curved
jaw-forward
jaw-gracile
jaw-narrowed
jaw-robust
jaw-smallchin
jaw-straighten
jaw-stretch
jaw-wider
manubrium-angle
manubrium-down
nasalbone-jut
nasalbone-recede
pelvis-bowl
pelvis-crest-tall
pelvis-crest-wide
pelvis-narrow
pelvis-sacrum-angle-shallow
pelvis-sacrum-angle-steep
pelvis-sacrum-narrow
pelvis-sacrum-wide
pelvis-vase
pelvis-wide
reduce-lumbar-curve
skull-gracile
skull-nasal-circle
skull-nasal-defined
skull-nasal-smoothed
skull-nasal-triangle
skull-nasalbone-blunt
skull-nasalbone-broad
skull-nasalbone-pinched
skull-nasalbone-sharp
skull-robust
teeth-pointed
toes-claws
toes-longer
waist-narrow
waist-wide

Software: Β 
Poser Pro 11

Renderosity
Stand Alone Figures for Poser and Daz Studio
https://www.renderosity.com/mod/bcs/mort/139141

 

 

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