Street Magic – Simple SFX Set


street-magic-–-simple-sfx-set

Need a little smoke? Some weird water blobs? Maybe a ring of glowing runes of interminable origin?
How about a big eye that looks a little like an anatomical feature for a lower part of the body instead of the face?

Maybe this set will help.

Try Bluehost its fast

With 16 vdb, 16 glow, 12 liquid, and 6 ‘gummy’ mats to apply to 30 meshes ranging from large splash cubes to smoke swirls to magic rings, there’s a number of effect combinations to create. Add point lights or layer them one on top the other and let your imagination go ham.

I adore vdb, but it always throws me off a little how hyper-realistic they tend to be. When you’re using a less than Real figure, it can look a bit odd. My version of a solution? Trap that thing in geometry and up its density so you have a more ‘solid’ effect.
Soap suds? Occasionally, but it gets the point across better for myself, so I figured there were some who might enjoy the style as well.

Sized for G9, but should work with any figure as there’s no parenting or attachment – They are all free standing props.

Includes:

30 Meshes

– 3 Splash Cubes
– 2 Broken Stars
– 1 Swirled Circle
– 1 Distorted Eye
– 1 Solid Eye
– 1 Thick Solid Rune Ring
– 1 Thick Distorted Rune Ring
– 1 Thin Swirled Rune Ting
– 1 Orb with pearls
– 1 Droplet Orb with pearls
– 1 Bumpy Orb
– 1 Flame Orb
– 6 Splash/Smoke Rings
– 1 Scatter
– 6 Splashes
– 2 Swirls

– 16 VDB Mats
13 non-emissive & 3 emissive
Blender created vdbs load off-center when imported to daz. For loading onto most of the meshes, this still looks fine, but there are several in which it can create odd and just…wrong effects (looking at you, Splash Cubes). The Center Point under joint editor can be used to adjust the position of the emissive area, but it does make positioning the prop a little more tricky. As such, the 3 mats with emissives also have non-emissive versions if you’d rather just plop some point lights in there to create a glow instead.
There are also 6 Density Settings for adjusting the levels of the vdbs between meshes – smaller meshes will, obviously, require a heavier density when you need them to be more solid and visible while bigger ones will need less for a smokey look. The helpers are intended to take some of the guess work out by getting you closer to where you need with a double-click and make switching things around faster.

– 12 Liquid Mats
Water, weird sludge, “you probably shouldn’t drink that”, etc
These use normals and bump maps to add extra texture and translucency with refraction to pull lights in an interesting way depending on the angle.

– 6 ‘Gummy’ Mats
Listen, I don’t know what to class these as. They’re a little rubbery, a little jelly, and very chewable looking.

– 16 Glow Emissive Mats
+ 6 cutout opacity styles
Use them as a solid color to add another light point (with lowered exposure levels recommended), with one of the opacity styles , or even layer them with a duplicate of the mesh with vdb applied.
Much like the emissive vdbs, some of the cutouts can look a little odd on certain meshes, as a warning. Such is the cost of drastically different meshes with universal mats (at least for me – my skills aren’t to that level yet).

+ 7 non-emissive & 7 emissive mats for the pearls inside the two orb meshes
As well as switches to hide or show them as needed

Thanks for checking things out and, as always, if you have any issues or run into any bugs, please let me know! I’ll try to get them fixed asap.

[ INSTALL INSTRUCTIONS ]

Simply drag and drop the contents of the ‘Street Magic Simple SFX’ folder into your ‘Daz Library’ location (or primary folder root if using a different library tree)

Contents will be found in your Props directory under the folder [LB]

Need a little smoke? Some weird water blobs? Maybe a ring of glowing runes of interminable origin?
How about a big eye that looks a little like an anatomical feature for a lower part of the body instead of the face?

Maybe this set will help.

With 16 vdb, 16 glow, 12 liquid, and 6 ‘gummy’ mats to apply to 30 meshes ranging from large splash cubes to smoke swirls to magic rings, there’s a number of effect combinations to create. Add point lights or layer them one on top the other and let your imagination go ham.

I adore vdb, but it always throws me off a little how hyper-realistic they tend to be. When you’re using a less than Real figure, it can look a bit odd. My version of a solution? Trap that thing in geometry and up its density so you have a more ‘solid’ effect.
Soap suds? Occasionally, but it gets the point across better for myself, so I figured there were some who might enjoy the style as well.

Sized for G9, but should work with any figure as there’s no parenting or attachment – They are all free standing props.

Includes:

30 Meshes

– 3 Splash Cubes
– 2 Broken Stars
– 1 Swirled Circle
– 1 Distorted Eye
– 1 Solid Eye
– 1 Thick Solid Rune Ring
– 1 Thick Distorted Rune Ring
– 1 Thin Swirled Rune Ting
– 1 Orb with pearls
– 1 Droplet Orb with pearls
– 1 Bumpy Orb
– 1 Flame Orb
– 6 Splash/Smoke Rings
– 1 Scatter
– 6 Splashes
– 2 Swirls

– 16 VDB Mats
13 non-emissive & 3 emissive
Blender created vdbs load off-center when imported to daz. For loading onto most of the meshes, this still looks fine, but there are several in which it can create odd and just…wrong effects (looking at you, Splash Cubes). The Center Point under joint editor can be used to adjust the position of the emissive area, but it does make positioning the prop a little more tricky. As such, the 3 mats with emissives also have non-emissive versions if you’d rather just plop some point lights in there to create a glow instead.
There are also 6 Density Settings for adjusting the levels of the vdbs between meshes – smaller meshes will, obviously, require a heavier density when you need them to be more solid and visible while bigger ones will need less for a smokey look. The helpers are intended to take some of the guess work out by getting you closer to where you need with a double-click and make switching things around faster.

– 12 Liquid Mats
Water, weird sludge, “you probably shouldn’t drink that”, etc
These use normals and bump maps to add extra texture and translucency with refraction to pull lights in an interesting way depending on the angle.

– 6 ‘Gummy’ Mats
Listen, I don’t know what to class these as. They’re a little rubbery, a little jelly, and very chewable looking.

– 16 Glow Emissive Mats
+ 6 cutout opacity styles
Use them as a solid color to add another light point (with lowered exposure levels recommended), with one of the opacity styles , or even layer them with a duplicate of the mesh with vdb applied.
Much like the emissive vdbs, some of the cutouts can look a little odd on certain meshes, as a warning. Such is the cost of drastically different meshes with universal mats (at least for me – my skills aren’t to that level yet).

+ 7 non-emissive & 7 emissive mats for the pearls inside the two orb meshes
As well as switches to hide or show them as needed

Thanks for checking things out and, as always, if you have any issues or run into any bugs, please let me know! I’ll try to get them fixed asap.

[ INSTALL INSTRUCTIONS ]

Simply drag and drop the contents of the ‘Street Magic Simple SFX’ folder into your ‘Daz Library’ location (or primary folder root if using a different library tree)

Contents will be found in your Props directory under the folder [LB]

RenderHub
RenderHub
3D Models
3D Models
https://www.renderhub.com/lchbch/street-magic-simple-sfx-set
https://www.renderhub.com/lchbch/street-magic-simple-sfx-set

 

 

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